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Optimal Instance-Dependent Sample Complexity for Two-Player Zero-Sum Games

Let A∈Rn×mA\in\mathbb R^{n\times m} be unknown. A query (i,j)(i,j) returns Aij+ηA_{ij}+\eta, where η\eta is zero-mean and 11-sub-Gaussian. Let Δn\Delta_n and Δm\Delta_m be the probability simplices. A pair (x^,y^)∈Δn×Δm(\widehat x,\widehat y)\in\Delta_n\times\Delta_m is an ε\varepsilon-approximate Nash equilibrium if, for every x∈Δnx\in\Delta_n and y∈Δmy\in\Delta_m,

x⊤Ay^≤x^⊤Ay^+ε,x^⊤Ay≥x^⊤Ay^−ε. x^\top A\widehat y\leq \widehat x^\top A\widehat y+\varepsilon, \qquad \widehat x^\top Ay\geq \widehat x^\top A\widehat y-\varepsilon.

What is the optimal instance-dependent sample complexity for identifying an ε\varepsilon-approximate Nash equilibrium, with probability at least 1−δ1-\delta, in a two-player zero-sum game defined by AA? More precisely, give a tight instance-dependent characterization of

Θ~(H1(A,ε)log⁡(1/δ)+H2(A,ε)), \widetilde\Theta\bigl(H_1(A,\varepsilon)\log(1/\delta)+H_2(A,\varepsilon)\bigr),

where H1H_1 and H2H_2 are functions of the payoff matrix AA and the approximation parameter ε\varepsilon, capturing the instance's inherent difficulty. Identify which parameters of AA govern H1H_1 and H2H_2, and give matching algorithms and lower bounds.

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Organizer

Boyuan Wang portraitBoyuan Wang
Minghan Wang portraitMinghan Wang
Bochao Li portraitBochao Li
Hongwei Hu portraitHongwei Hu